AI Insights · Timothy · July 2025
Top Down Games on Android: South America Q2 2025
Explore the performance trends of the top 5 top-down games on Android in South America during Q2 2025, focusing on downloads, revenue, and active users.
In the second quarter of 2025, the top 5 top-down games on the Android platform in South America showed varied performance trends in terms of downloads, revenue, and active users.
Block Blast! from HungryStudio saw its weekly downloads begin at approximately 330K, peaking at 785K mid-April, and then gradually declined to around 413K by the end of June. Revenue for this game was sporadic, with notable increases reaching up to $8K in early June. Active users consistently grew from 4.2M to a high of 6.9M in late June.
Music Piano 7: Rush Song Games by Melodya Muses recorded a significant increase in weekly downloads, starting at 116K and climbing to over 1.2M in mid-June. The game also saw active users rise from 121K to over 1M by the end of the quarter.
Hole.io from VOODOO had steady weekly downloads, reaching 520K by mid-June. Revenue figures displayed a gradual upward trend, starting at $564 and ending at $711. The active user count showed growth from 1.1M to 1.3M across the quarter.
Tile Club - Match Puzzle Game by GamoVation maintained consistent weekly downloads around 390K, with a peak of 447K at the quarter's end. Revenue fluctuated slightly, ending at $1.1K in late June. Active users remained stable, hovering around 2M.
Finally, Snake.io - Fun Snake .io Games from Kooapps Games experienced a steady flow of downloads, averaging around 350K per week. Revenue increased from $344 to $514, while active users fluctuated, settling at 1.8M by the quarter's close.
These insights are based on Sensor Tower data, providing a detailed look at the market dynamics for these top-down games in the region. For more in-depth analysis, Sensor Tower offers comprehensive insights into app performance trends.